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Ghospers

Creative sound making / Art direction

2022

Ghost Ivy Development Studio AG

I was tasked with creating immersive soundscapes for various elements of a game, including composing songs for menus, arenas, and villages. Alongside this, I crafted sound effects for gameplay, as well as designed audio for user interface interactions, such as selection and button presses.

My work focused on enhancing the overall player experience, ensuring that every sound contributed to a cohesive and engaging auditory environment.

In total 5 songs were made and 28 vfx sound. On top of this, I was asked to make and design the user interface of the game and overall experience. (UX/UI)​

*Elements of these pictures are owned by clients and Ghost Ivy Development Studio AG​
I was tasked with designing the user interface (UI) and shaping the overall user experience (UX) of the game.

This included creating various menu interfaces, as well as in-game elements such as numerical attributes (health bars, position indicators, maps) to ensure seamless navigation and interaction. In addition, I contributed to the artistic direction by crafting landscape art and helping define the game’s overall visual identity.

*Elements of these pictures are owned by clients and Ghost Ivy Development Studio AG​

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