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Audiovisual - Blood system

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As a well-versed audiovisual content creator with a comprehensive background in screenwriting, screenplay development, filming, and directing. My abilities extend from the initial concept to the final product, where I specialize in post-production, including editing, colour grading, VFX, and sound mastering.

 

With a Bachelor’s degree specializing in motion graphics and VFX, I bring a strong technical foundation to every project, ensuring the desired result of the brief and its budget. Whether crafting compelling narratives or bringing visual effects to life, I am dedicated to delivering cinematic experiences that resonate with audiences.​​

Skills

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producing
planning
Screen writing
Story boarding
Light placement
Filming
Directing
Editing
compositing
Color grading
Motion graphics
Visual effect
2D /3D animation
interactive media
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Reels for various brand - imedia.ch SARL

2022 - 2024

Creating sapid reels for digital marketing, working with various clients to produce promotional videos, interviews, ambience clips, and brand awareness content. My work was tailored for platforms like Google Ads, Meta Ads, Pinterest, and TikTok, ensuring that each reel effectively communicated the brand’s message and resonated with the target audience.

 

Through these projects, I contributed to elevating clients' digital presence and driving engagement across multiple channels.​

Iphone & Samsung

*These pictures  & videos are owned by clients and  imedia.ch sarl

Commercials - imedia.ch SARL

2022 - 2024

I was responsible for creating motion graphics videos designed to demonstrate and explain products to future associates and clients.

 

My process involved screenwriting, storyboarding, and crafting detailed graphics, followed by animating these elements to create engaging and informative content. These videos were used both in digital marketing campaigns and during in-person conferences and promotions, effectively showcasing the product’s features and benefits. Communicating the brand’s message focused on key messages for complex products.

*These pictures & videos are owned by clients and  imedia.ch sarl

Creative Sound Design - Ghost Ivy Studio

2022

I was tasked with designing the user interface (UI) and shaping the overall user experience (UX) of the game.

This included creating various menu interfaces, as well as in-game elements such as numerical attributes (health bars, position indicators, maps) to ensure seamless navigation and interaction. In addition, I contributed to the artistic direction by crafting landscape art and helping define the game’s overall visual identity.

*Elements of these pictures are owned by clients and Ghost Ivy Development Studio AG​

Hic sunt dracones - Short movie
Final thesis
2021

In the final semester of our undergraduate program, we were tasked with completing our final project accompanied by a written thesis. My project resulted in the creation of a short film titled Hic Sunt Dracones. From scriptwriting to filming, music production, and editing, I worked on every stage of the film with guidance from my thesis advisors. The film was crafted using a combination of animation, hand rotoscoping, compositing, and color correction.​

Hic Sunt Dracones explores the perception of memories through media. The story begins with the protagonist discovering an old cassette player. As her curiosity grows, she plays the tape, triggering a series of memories from a past relationship. Through flashbacks and her emotional reactions to these painful memories, the film offers an intimate exploration of how we recall and process our past.

The written thesis asks the next question: How memory is the seventh art of our brain. Focusing on research and medium and process used for the short movie.

Blackmagic Pocket Cinema Camera 4K

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The Temple - Interactive insatlation
2016-2018

A temple is an edifice dedicated to a religion or a divinity. Commonly we find our  self in this place to make discoveries bigger than ourselves. But here, it’s a room empty at first glance with a fine line on each wall.
This line represents the sounds that is delayed back to us.
If no one is in the room, no sound is emitted, nor the line moves.
For me, a temple is empty if no one finds them self in it. This place wouldn’t exist if it wasn’t frequented by anyone. This project shows how public space can be opened to everyone and not only enable us to recentre with ourselves but also puts us face to face with our actions and reactions like a sensorial mirror. Those reactions create all the fascination hat we have for the temple and the symbol that it represents. This interaction between ourselves is supposed to remind us that the first temple that we should be visiting is
first of all ourselves.

This project was displayed during my exhibition of the 23-25th of may 2018, titled "Fearless after all". Where I explore questions about what it means to live a human life, and how one's context and perception of their reactions to reality are crucial to experiencing a deeply human existence, even through burdens.

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